OVERVIEW
While working with Major League Baseball, I had multiple opportunities to collaborate directly with Apple’s product team on their campus in sunny Cupertino to work with their new hardware and software.
MLB was asked to work with Apple to create a proof of concept to place 3D objects in the real world using their ARKit. Working with both Apple and MLB engineers, we designed and developed an application that identified players on a field surface and displayed statistical data during a live game. We tested at a San Francisco Giants game.
All of our final work was presented at the Apple Worldwide Developers Conference
DELIVERABLES
Conceptualization
Information Architecture
Design direction
Prototyping
Iconography
Asset production